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Hair c4d
Hair c4d














If you want the guides to be distributed evenly, independent of polygon size, select the next option, Polygon Area. This bears the disadvantage that very small polygons will be assigned many more guides in relation to their size than large polygons. The guides will be distributed randomly across corresponding polygons. You will find the same options in the Hairs tab, where you can actually position the hair roots.

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Depending on the type of object the guides will grow on (polygon object, spline or on existing guides), different options are available. Use this setting to select exactly where the guide roots will be placed. If no changes are made to the corresponding Hair material, the Length setting will also define the length of the hair. Use this setting to define the length of the guides. Furthermore, a separate mass point will be attached to each segment, which enlarges the general volume of the hair and leads to droopy hair. The number of segments guides have is also a deciding factor when using dynamics, since a higher number of segments results in longer calculation times and a more flowing movement. The more segments that are added, more guide points that will also be added, resulting in slower styling and dynamics. The more segments guides have, the more accurately they can be styled using the various tools, and the more precisely they will be affected by dynamics. Use this setting to define the number of guide segments. The number of hairs is defined in the Hairs tab. The number of guides is almost never related to the number of hairs that will be rendered. Otherwise you can create as many guides as you wish. If, for example, Polygon Center is selected, the guide count will be restricted to that particular surface. Depending on what option was selected in the Roots setting, the number of guides that can be created may be limited. Use this setting to define the number of guides for a given Hair object.

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The position of guides and hair can be defined more precisely using the settings in the Guides and Hairs tabs. Additional guides can be added at any time using the Add Guides tool.Īs a rule, the corresponding element will automatically be linked if it was active when Add Hair was invoked. This will then define approximately where guides or hair should grow (after the Regrow button has been pressed).

#HAIR C4D HOW TO#

How to make guides visible that have been made invisible as a result of using Cloth is explained here.Īn object, Selection tag or Vertex Map tag can be placed into this field. This will also cause the previous hairstyle to be deleted (changes to guides)! It may be necessary to click on the Regrow or Re-Root buttons in order to make changes visible.

hair c4d

If you are not happy with the guides that were generated automatically, you can use the settings in this tab to define the exact number, placement and orientation of additional or newly created guides.Ĭhanges made to the following settings will not always be seen in real time in the editor view. Guides will normally be generated if: You select Add Hair while an object is selected after having added weighted points while a point-, edge-, or polygon selection is active. All objects made up of geometry, polygonal or parametric.Guides can grow on the following objects / elements: Guides Hairs Editor Generate Dynamics Forces Cache Partings Culling AdvancedĮverything having to do with the creation and distribution of guides is defined using this tab. Function available in CINEMA 4D Studio Hair Objectīasic Coord.














Hair c4d